Valorant Patch 5.12 - Release Date & All Changes

Patch 5.12 is promised to bring plenty of changes to Valorant, with massive Chamber nerfs already revealed.

Chamber valp
Bye-Bye Chamber! | © Riot Games

The past couple of patches coming to Valorant have been relatively calm in terms of balance changes, rather than focusing on quality of life stuff to help improve your experience.

This time, as Riot Games had previously confirmed, things are about to undergo big changes, and if the recently revealed Chamber nerfs are anything to go by, it's going to be an exciting time for players once patch 5.12 drops.

But when will Valorant patch 5.12 be released? Don't worry, we got you covered with all the information you need.

When Is Valorant Patch 5.12 Coming Out?

The upcoming 5.12 Valorant update is set to be released on Tuesday, December 6, as its customary for Riot to drop updates every 15 days or so, unless an unexpected change in their schedule.

Valorant Patch 5.12 - Full Patch Notes

We'll update this section once we have all confirmed changes! Take a look at the ones we know down below:

Agent Changes

Chamber

Headhunter (Q)

Updated Stability Curve

  • Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure.

Rendezvous (E)

  • Chamber now places a single anchor that can be teleported to while inside its range
  • Radius increased 15m >>> 26m
  • Removed teleport activation height restriction. You can teleport to the Anchor while on different verticality so long as you are within its radius.
  • Increased weapon equip time after teleporting 0.4s >>> 0.7s. Headhunter is unaffected by this change
  • Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown. Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.

Trademark (C)

  • The trap is now range restricted. Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
  • Can now be recalled mid-round. Does not require line of sight
  • 30s cooldown on recall. Destruction remains permanent
  • Initial Arm Time increased 2s >> 4s
  • Health Increased 1 >> 20

Tour De Force (X)

  • Fire rate decreased by 57.5%

Slow

  • This applies to both Trademark and Tour De Force. Reduced duration 6s >> 4s

Breach

  • Ultimate Points Increased from 7 -> 8

Cypher

  • Trapwire Health Increased from 1 -> 20

Fade

  • Prowler Health Decreased from 100 -> 60

Omen

  • Paranoia Cost Decreased from 300 -> 250

Phoenix

  • Blaze Cost Decreased from 200 -> 150

Raze

  • Boombot Health Decreased from 100 -> 60
  • Blast Pack Health Increased from 1 -> 20

Sova

  • Recon Bold Health Increased from 1 -> 20

Yoru

  • Gatecrash Health Decreased from 100 -> 60
  • Gatecrash Cost Decreased from 200 -> 150

Killjoy

  • Lockdown Health Increased from 150 -> 200
  • Nanoswarm Health Increased from 1 -> 20

Skye

  • Trailblazer Cost Increased from 250 -> 300
  • Regrowth Cost Decreased from 200 -> 150

Sage

  • Wall Fortify Wall Delay has been increased from 3s -> 3.3s
  • Healing Orb will now only self-heal for 30HP instead of 60HP
  • Healing Orb will now heal for 100HP to allies instead of 60HP

Viper

Viper's Pit

  • Smoke integrity regen time 5.0s -> 25.0s
  • Max time out of smoke decreased 15.0s -> 8.0s
  • Ultimate points required 7 -> 8

KAY/O

  • Knife health increase from 1 -> 20
  • Ultimate points required increased from 7 -> 8

Harbor

  • High Tide duration increased from 12s -> 15s
  • Cascade duration increased from 5s -> 7s

Gameplay System Updates

Assist Tail Tuning

Assist tails are the “grace period” duration after a debuff has expired where a player will still be awarded an assist for debuffing the killed target.

  • Concuss, Nearsight, Detained: Assist tail increased 2s >>> 3s
  • Exiting Smokes: Assist tail increased 1s >>> 2s
  • Slow: Assist tail increased 1s >>> 2s
  • Suppression: Added new 3s assist tail

Damage Interaction Updates

Abilities that output damage will now universally damage enemy objects that can be damaged. Exceptions are made for Skye Trailblazer & Cypher Trapwire that only deal damage to players.

BRIMSTONE

Incendiary now damages:

  • Killjoy Nanoswarm
  • Killjoy Alarmbot
  • Killjoy Lockdown
  • Cypher Trapwire
  • Raze Blast Pack
  • Sova Recon Bolt
  • Reyna Leer
  • Sage Barrier Orb
  • KAY/O Knife
  • Chamber Trademark
  • Chamber Rendezvous
  • Fade Prowler

Orbital Strike now damages:

  • Chamber Rendezvous

PHOENIX Hothands now damages:

  • Cypher Trapwire
  • Killjoy Nanoswarm
  • Killjoy Alarmbot
  • Killjoy Lockdown
  • Raze Blast Pack
  • Reyna Leer
  • Sage Barrier Orb
  • Sova Recon Bolt
  • Fade Prowler
  • KAY/O Knife
  • Chamber Trademark
  • Chamber Rendezvous

Blaze now damages:

  • Cypher Trapwire
  • Killjoy Nanoswarm
  • Killjoy Alarmbot
  • Killjoy Lockdown
  • Raze Blast Pack
  • Reyna Leer
  • Sage Barrier Orb
  • Sova Recon Bolt
  • Fade Prowler
  • KAY/O Knife
  • Yoru Fakeout
  • Chamber Trademark
  • Chamber Rendezvous

KAY/O

  • FRAG/MENT: KAY/O now has a voiceover that tells his allies the number of enemies suppressed when the knife hits.

ZERO/POINT now damages:

  • Fade Prowler

KILLJOY

  • Nanoswarm now damages:
  • Cypher Trapwire
  • Killjoy Nanoswarm
  • Killjoy Alarmbot
  • Killjoy Lockdown
  • Raze Blast Pack
  • Reyna Leer
  • Sage Barrier Orb
  • Sova Recon Bolt
  • Chamber Trademark
  • Chamber Rendezvous
  • Fade Prowler
  • KAY/O Knife

RAZE

Blast Pack now damages:

  • Fade Prowler

Paint Shells now damages:

  • Fade Prowler

SOVA

Shock Bolt now damages:

Fade Prowler

Hunters Fury now damages:

  • Raze Satchel
  • Reyna Leer
  • Fade Prowler
  • Chamber Rendezvous

VIPER

Snakebite now damages:

  • Cypher Trapwire
  • Killjoy Nanoswarm
  • Killjoy Alarmbot
  • Killjoy Lockdown
  • Raze Blast Pack
  • Reyna Leer
  • Sage Barrier Orb
  • Skye Seekers
  • Sova Recon Bolt
  • Chamber Trademark
  • Chamber Rendezvous
  • Fade Prowler
  • KAY/O Knife

Damage Multiplier Updates

BREACH

  • Aftershock now deals 250% >>> 100% damage to non-players

BRIMSTONE

  • Incendiary now deals 100% >>> 50% damage to non-players

KAY/O

  • Fragment now deals 250% >>> 100% damage to non-players

KILLJOY

  • Nanoswarm now deals 100% >>> 50% damage to non-players

PHOENIX

  • Hot Hands now deals 100% >>> 50% damage to non-players

RAZE

  • Blast Pack now deals 1200% >>> 250% damage to non-players
  • Paint Shells now deals 100% >>> 250% damage to non-players
  • Boom Bot now deals 100% >>> 250% damage to non-players

VIPER

  • Snake Bite now deals 100% >>> 50% damage to non-players

ALLIED ABILITY DAMAGE IMMUNITY

The following abilities are now immune to allied damage.CHAMBER

  • Rendezvous
  • Trademark

CYPHER

  • Spycam

FADE

  • Prowler
  • Haunt

KAY/O

  • ZERO/POINT

KILLJOY

  • Alarmbot
  • Lockdown

RAZE

  • Blastpack
  • Boom Bot

SKYE

  • Seekers
  • Trailblazer

SOVA

  • Owl Drone
  • Recon Bolt

YORU

  • Gatecrash
  • Fakeout

Weapon Updates

Spectre

Added a third damage range to the Spectre and updated distances. New distances and body shot damage are:

  • 0-15m, 26 damage
  • 15m-30m, 22 damage
  • 30m+, 20 damage

For reference, the old ranges and damages were:

  • 0-20m, 26 damage
  • 20m+, 22 damage

Modes Updates

SWIFTPLAY BETA

Swiftplay Beta is playable Dec. 6 through Jan. 10, 2023. Please jump in, help us test this new game mode, and give us your feedback!

Similar to the standard 5v5 Unrated mode, but condensed:

  • First to 5 rounds, 4-round half
  • Spike mode victory conditions: Single Spike carrier

Set Credit amounts granted at the start of the round:

  • 800
  • 2400: Not including 600c bonus for winning pistol
  • 4250
  • 4250
  • Weapon and Credit carryover supported
  • +600 credit bonus for winning pistol round
  • Standard Kill bonuses (+200c) and Spike Plant bonuses (+300c)
  • 2 Ult points granted at the start of each half
  • Sudden death overtime
  • Match time is approx. 15 minutes
Valorfeedig
Andres Aquino
Andres Aquino